Obscure DC Characters: M

The Mad Maestro

In 1941, Harry Fowler had a promising career as a film writer with four successful productions to his credit. World War Two changed everything for Fowler and, upon his discharge from the army, he pursued a new career in public service. By 1956, he was a well-regarded police detective on a West Coast police force but the past had a way of returning to haunt him.

An early morning phone call launched Lieutenant Fowler on one of the most bizarre cases of his career. An overnight jewelery store robbery had seemingly been committed by a disheveled man called the Mad Maestro, virtually replicating a scene from Fowler's first film, also called "The Mad Maestro."

Convinced that one of his former Hollywood colleagues might have a clue, Fowler summoned producer Ben Gatewood, director Leif Conrad, public relations man Danny Tell and the star of the movies, Otto Sands. Only three men arrived, with Conrad reporting that Otto Sands had been incommunicado since escaping from an insane asylum two years earlier. The revelation immediately made Sands the prime suspect.

The string of robberies continued with the felon assuming the guise of Mister Wink (from "The Indigo Vase"), the Black Knight and the Phantom. Fowler was mulling the strange ticking that he'd heard during his encounter with the Black Knight when he received stunning news from New York — Otto Sands had died in 1954! Instantly, it all came together. Leif Conrad had lied about Sands and the ticking sound belonged to a stopwatch, enabling the obsessive director to time his duplicated scenes perfectly.

For his final act, Conrad planned to reenact the suicidal plunge into the ocean from the conclusion of "Phantom of the City." Rushing to the city bridge, Fowler shouted "Retake!" and manipulated the mad Conrad into coming down until they could "shoot the scene all over again." As the madman was taken into custody, Fowler theorized that Conrad had hoped to use the stunts to revive his failed career but lost his final grip on his sanity in the process (SHOWCASE #5, by Jack Miller and Mort Meskin).

The Mad Mod Witch

As it happens, I just did a piece on all the DC horror hosts for COMIC BOOK MARKETPLACE #80 so I have a ready-made bio on the Mad Mod Witch. (Obviously, I don't want to run everything here so the other hosts are off limits for the time being. Enjoy the preview, though.)

Tiny skulls dangled from her ears and a necklace of bones surrounded her scrawny neck. A patch covered her right eye, drawing attention away from the wart at the end of her prominent nose. "Now don't let my appearance throw you," she cautioned. "I'm not one of those square witches you've seen before. I might be mad — but I'm also mod. See ..." she said, exposing a bony leg, "fishnet stockings."

One month after Cain made his bow in Joe Orlando's HOUSE OF MYSTERY #175 (1968), it was editor Murray Boltinoff's turn to introduce a host with "Tales of the Mad Mod Witch" in THE UNEXPECTED #108, a back-up to the title's Johnny Peril strip. Dave Wood scripted the episodes, which a succession of artists (beginning with Jack Sparling)pencilled.

As the horror hosts began to proliferate, Boltinoff began to regard them as stale and dropped all such characters from his books. Neil Gaiman revived the character in THE SANDMAN as the Fashion Thing, a witch who evolved with the times.

DC Special #4
The Unexpected #108-112, 114-116, 140
The Witching Hour #13, 80

The Dreaming #23
The Dreaming Special #1
Sandman (second series) #2, 22, 27 (behind the scenes), 42, 71


Bandleader Swing Sisson matched wits with the first Maestro in 1948 (FEATURE COMICS #124).

Maestro II

Like Hector Bauer, concert pianist Payne Cardine was motivated by scathing reviews of his performances. Adopting a costume festooned with musical notes and assembling a gang, the second Maestro promised to "make my musical performances more famous than those of any other virtuoso!" He dutifully left cryptic musical clues to his next crimes for Batman and Robin, confident that they wouldn't be able to figure them out. Indeed, the Dark Knight was stumped but he soon solved the problem by taking another costumed partner, the Sparrow, who possessed an unrivaled expertise on the subject. The Sparrow was secretly music professor Ambrose Weems, whom Batman had disguised to protect him from the Maestro's vengeance (1962's BATMAN #149).

Only a few months later, Batman faced another Maestro alongside the Justice League — without leaving the team's Secret Sanctuary. This villain, whose music controlled the motor responses of his victims and made them virtual puppets, was the fictional creation of aspiring cartoonist Jerry Thomas (JUSTICE LEAGUE OF AMERICA #16).

Maestro III

The third Maestro had far loftier ambitions than mere robberies. Using his tyrano-baton, he stripped Superman of his memories and, using Lois Lane's family as hostages, forced the Daily Planet reporter to coerce the Man of Steel into a life of evil. The dapper Maestro, complete with a suit and tails and a mop of white hair (plus Sivana-esque glasses, nose and overbite), also possessed an emotion-manipulating keyboard that rivalled the Psycho-Pirate. Using the device to fill the villain with remorse, Lois learned that he'd intended to force Superman to lay the groundwork for missile bases in the Latin American country of Santoro that would eventually lead to a nuclear war with the United States (LOIS LANE #75).

Mal Duncan

(aka "Hornblower", "The Guardian", and as "Herald".

For a full biography, visit the excellent Titans Tower

The Man Called Neverwas

Written by DC Boards poster <xanadude>

This was supposed to be one of the features in the expanded Dollar Size ADVENTURE COMICS, but the DC Implosion left several inventory tales that were put in there instead, and to my knowledge, this character never appeared outside of being hyped in the first Dollar Size issue.

I think the Man Called Neverwhere has been handled in some earlier incarnation of this thread - Round II or III, I think. I'll see if I can find it.

Manhunter 2070

The universe of 2070 A.D. was much different that it is now, as Mankind had reached the stars with the invention of the Bridwell Drive. All of the planets in the Solar System had been visited and colonized, as well as many neighboring star systems and even galaxies. Corporate trade flourished in rare metals and ores not found on Earth, and this naturally brought out a criminal element, with space pirates acting much like their ancestral counterparts did in the days of the Spanish Main. To counter this, a new group of people, known as Manhunters (no relation to the alien robots created by the Guardians of the Universe, nor Paul Kirk, Dan Richards, or Mark Shaw) came into being, working either as police for the giant companies and corporations, or as free-lancers, much in the same way as bounty hunters operated in the Old West. Starker was one such Manhunter, working from a plush space satellite orbiting Jupiter, bought with the proceeds from his successful and high-paying career. Starker is assisted in his work by 17001, a robot computer more familiarity known as Arky. Arky's memory banks were programmed with all known data on every known criminal, and acted as Starker's futuristic Alfred Pennyworth.

Starker has had six recorded adventures. "Incident on Krobar 3" has the bounty hunter apprehending the murderer of a young girl's grandfather, killed in a crooked card game. "Planet of Death" follows Starker as he tracks down three killers to the planet Pheidos on the outer edge of the Andromeda Galaxy. The three criminals had escaped and killed the crews and passengers of two space ships, and were looking for a notorious pirate's lair on Pheidos, which was also known for its hostile animal and plant life. Starker managed to bring back one killer alive, the other two succumbing to the fauna of Pheidos.

"D.O.A." revealed how Starker became the man he is. Seventeen years earlier, his father had been killed by claim-jumping space pirates after hitting a rich didanium deposit. The pirates took him along as galley help, and Starker spent his time training and plotting his revenge. He eventually overcame the entire crew, killing those responsible for his father's murder and turning everyone over to the authorities. The reward for the combined crew amounted to over two million credits, earning him the instant reputation as the richest bounty hunter in the universe.

Starker was forced to have a Space Duel on an uncharted planet that used high-tech gladiatorial combat as a source of entertainment. Starker freed himself and a friend and made the calls to have the Federation end the bread and circuses' attitude of the planet's ruling class.

"Beware of Red-Haired Greenies" was the advice Arky gave to Starker about the inhabitants of the planet Sodan, where thievery was looked on as an honorable pastime. Starker was on the hunt for Wallen, an embezzler who had stolen two million credits from Trans-Planet Mining. Finding that Wallen had been fleeced by some dishonest card players, he and the embezzler went after the crooks who took the money. Starker managed to kill the aliens and recover all the money, but then he encountered a red-haired green woman lying unconscious on their way to town. Starker forgot Arky's advice and fell into a trap, which left him unconscious, and his attackers moved off with Wallen and the money. As Starker lie in the sand, a band of caveman-like creatures moved closer, and one raised his stone age above the unconscious man...

And that was it for Starker's final adventure. Starker did make one more appearance, showing up in the time and dimension tossed crowd when an alien tried to use the entire Earth as a weapon in its war against another planet in SHOWCASE #100.


  • Showcase #90, 91-93, 100

Manhunters Around the World

"Manhunters Around The World" was just what the name says, a series about detectives and law officers from anywhere on the globe. There were no recurring characters. This series ran in STAR SPANGLED COMICS #94-120, WORLD'S FINEST #59-61 and SHOWCASE #5. Reprints can be found in DC SPECIAL #10 (from SHOWCASE #5) and DETECTIVE #422, 444 & 445.

The Maniaks

A humor feature starring a group of rock musicians, by E. Nelson Bridwell and Mike Sekowsky. They ran in several issues of SHOWCASE in the '60's, one of which had real-life celebrity Woody Allen attempting to star them in a movie, but didn't get any further.

The Maniaks were Flip, Jangle, Pack Rat and Silver Shannon and they appeared in SHOWCASE #68, 69 and 71.

Marvin and Wendy

FIRST APPEARANCE: Super Friends #1 (Nov. 1976)

Marvin and Wendy were first introduced in the debut season of the Super Friends cartoon. They subsequently appeared in the comic book, until in both mediums, they were replaced by Zan and Jayna, the Wonder Twins.

Wendy Harris is the niece of Harvey Harris, the private detective who taught Bruce Wayne (while he was wearing the Robin costume to disguise his identity) almost everything he knows. Harvey figured out Bruce's identity before he died. When Wendy expressed an interest in super-heroics, Bruce had the Hall of Justice built in Gotham City to accomodate her.

Marvin White is the son of Dan White and the original Diana Prince, who sold her identity to Wonder Woman in her first appearance. Somehow Marvin had learned of his mother's connection to Wonder Woman (either by snooping through his mom's diary or by connecting U.N. trouble shooter Diana Prince's uncanny resemblance to his mother). Wonder Woman made marvin a Junior Super Friend along with Wendy, and he named his pet Wonder Dog after the heroine.

While Wendy and Marvin often needed to be saved from the bad guys, they occasionally managed to save the Earth themselves! They defeated the World Beater, who had ambushed every other super-hero on Earth-One. They realized that x-rays could weaken him like kryptonite weakened Superman and disguised themselves in suits of armor. The World Beater tried to find out what their hidden weapons were by creating x-rays, thus creating his own downfall.

They later met the Wonder Twins, and defeated Grax while the JLA and the future Global Guardians were battling his alien monsters.

Excerpt from Super Friends #1 (Nov. 1976)

Written by E. Nelson Bridwell

Obviously, these kids are being trained for careers in law enforcement by the Super Friends. The Hall of Justice is their training academy. But since it would hardly have been built for only two young people, it stands to reason that the super-doers plan to train others some time in the future. Wendy and Marvin are a kind of pilot program.

But why these two kids particularly? That is a good question, and I have done quite a bit of thinking on the subject.

The first scripts sent to us made Wendy Bruce Wayne's niece — and, absurdly, had her openly referring to the Caped Crime-fighter as "Uncle Bruce," while he introduced her to people who were not supposed to know The Batman's identity as "my niece."

At the time, Bruce was believed to have been an only child, though later it was revealed that he had a brother. However, due to brain damage, this sibling had been institutionalized since infancy and so could not be Wendy's father. He is now dead.

As far as the TV scripts go, Wendy has no last name (nor does Marvin). The kids are not related, but are only referred to as friends. I therefore set out to figure out their full names and origins.

Wendy Harris, I decided, was the young lady's full name. She is a niece, not of the Batman, but of a detective named Harvey Harris. This man gave young Bruce Wayne his first crack at real detecting when Bruce was in his teens. As you probably know, Bruce's parents were killed by a criminal when he was a small boy. He swore to devote his life to tracking down their killer and other hoodlums. Eventually, he was to avenge their deaths. By the time he reached his teen years, he was itching to get a crack at some genuine detective work. He made a fancy costume, similar to that which he later created for Robin, so Harris would not know his identity. Years later, when Harris dies, he left a sealed letter to be delivered to Bruce, revealing that he had indeed known who he was — for Harris was certainly one of the all-time greats in the field.

Readers of DC mags may recall another Wendy Harris on the parallel world of Earth-Two, where the Justice Society members live. She is not married to Rex Tyler (The Hourman). Since many people on Earth-Two are older than their Earth-One doubles (Superman, Batman etc.), perhaps this is the Earth-Two version of our Wendy.

Marvin, I decided, is Marvin White — no relation to Perry White. His father is Daniel White, inventor, and his mother is the former Diana Prince.

Hold it, you say — isn't Diana Prince Wonder Woman?

Well, not quite.

When Wonder Woman first came to America, she had no secret identity. Then she met a young nurse who was her exact double. This was the real Diana Prince — a remarkable coincidence, since Wonder Woman is Princess Diana of Paradise Island. Miss Prince was sad because her fiancee, Dan, was going to South America, but hadn't enough money for her to go along. The Amazing Amazon had recently made some money doing her "bullets-and-bracelets" bit on stage, so she bought the other Diana's credentials. Since she was herself a trained nurse, with even more skill than her double, no harm was done by this imposture. Ever since then, Diana White has known Wonder Woman's secret, though she has told no one.

There can be no doubt Marvin was brought up to consider Wonder Woman the world's number one heroine. He even named his dog Wonder, in her honor. And thus, she would have a special interest in Marvin because of his mother. Just as the Batman would feel he was paying back Harvey Harris by helping his niece.


  •  Super Friends #1-6

The Masked Ranger

The Masked Ranger, alas, appeared in MORE FUN #36-41, issues which are not available on microfiche. He SOUNDS like a Lone Ranger knock-off but I have no way of confirming that.

The Master Electrician

The Master Electrician wreaked havoc with machinery within Midway City, enabling him and his gang to loot the metropolis' bank. As further protection, he used artificial lightning to render them invisible. Though hampered by Mavis Trent in the guise of Hawkgirl, Hawkman managed to defeat the villains (MYSTERY IN SPACE #88, due to be reprinted soon in HAWKMAN ARCHIVES).

Master Jailer I

The Ending Battle storyline now featured in the Superman titles has introduced a new villain named the Master Jailer. What many readers seem not to realize, however, is that another version of this character existed before the Crisis.

The original Master Jailer was introduced in SUPERMAN [1st series] #331 (Jan 1979). He was Carl Moosie Draper, a Smallville native who harbored an obsession with Lana Lang that dated back to the days when he was a fat, seemingly slow-witted teen.

As an adult, Draper developed his body and his mind. He became a scientific genius capable of designing cells that could hold even the most powerful super-villains. He created the high-tech Mount Olympus Correctional Facility, which Superman encased in a bubble and set on an anti-gravity platform so it could float 20,000 feet above the Earth. Supes dubbed it Drapers Island, but Lana, who was present for the grand opening in her pre-Crisis role as a TV newswoman, preferred Superman Island.

When that nickname stuck, Draper became embittered and took on the Master Jailer identity to capture both Lana and Supes. He was defeated, of course, and locked up in his own prison. He later escaped and was hired by enemies of Supergirl to use his abilities to defeat her. Draper also used his scientific know-how to commit thefts.

Actually, the Master Jailer was Drapers second villainous identity. Years earlier, Superboy built Kator, a robot meant to test his powers. Kator, however, developed a mind of his own and almost killed the Boy of Steel before being destroyed. What Superboy did not know, was that Kator somehow arranged for his powers to be transferred to Draper. The two teens battled until Pa Kent shut off Kators powers. Superboy then erased Drapers memories of the fight.

The Crisis rendered him non-existent.

Fact is, there already WAS a post-Crisis Master Jailer BEFORE Geoff Johns introduced him in "Ending Battle". The Carl Draper of the post-Crisis DCU called himself "Deathtrap" and was in the Superman titles circa ten years ago. I'm not sure whether Geoff Johns is aware of this character... OR the fact that the OTHER "re-introduced" villain, Neutron, has been seen SEVERAL times post-Crisis, both in Superman books and other titles. In his latest appearance, it seems like he and Superman meet for the first time and that is not the case. The new Master Jailer appears to be a totally different person, but he wears a variation on the original's costume.

The Masters of the Universe

Please see separate entry.

The Men of the Mask

Created by Steve Ditko, they first appeared in Charlton's BLUE BEETLE #4.

An ancient cult residing in a small coastal nation of Asia, the Men of the Mask were based deep in a hidden lair within the much-feared Mountain of Mider, named for a demon or god that had once been offered human sacrifice. This mountain was actually atop a long-dormant volcano, and jets of volcanic gas and flame were still harnessed within for the cult's sinister purposes.

In the modern day, the cult membership was made up of former soldiers, slavers, prisoners, and merchants(!) hiding out from the law. They greedily coveted a fabulous treasure said to reside somewhere in the bowels of the mountain.

The cultists wore flowing robes and demonic-looking masks (hence the name). the rank-and-file wore the Red Masks of Violence; their leader, the White Mask of Death.

Searching for his old mentor, archaeologist Dan Garrett (who was the original Blue Beetle), Ted Kord journeyed to the tiny Asian nation and stumbled across the cult. As the Blue Beetle, Ted was captured and interrogated by the cult's leader, who revealed that most of their fearsome reputation was a sham and that the modern cult was mainly common criminals. the Beetle was pitted against a giant statue of Mider whose many swinging "arms" were animated by volcanic gas channeled from below.

After freeing himself and learning that the "Garrett" captured by the Men of the Mask had been an impostor, the Beetle barely escaped the destruction of the cult's headquarters, when a cache of explosives reawakened the volcano and the entire mountain erupted in flames. Apparently the entire membership was trapped within and suffered a grisly death.

The Mercenaries

The Mercenaries were Gordon (a one-eyed white American), Philip "Prince" Edwards (a black Englishman) and Horst Brenner (a blonde German). They were deserters from the French Foreign Legion who sought greater excitement and riches around the world. They were introduced by Bob Kanigher and Vicatan in G.I. COMBAT #242 (1982) as a present-day counterpart to World War Two-Korea-Vietnam fare comprising most of the book. Eventually, the venerable "Haunted Tank" was bumped from the book altogether and the Mercenaries took the lead (#282; 1986). Unfortunately, the bland adventures of the trio did not take hold and the more interesting mix of characters in the Haunted Tank returned in #285.

The Mercenaries appeared in G.I. COMBAT #242, 244, 247, 249, 251, 253, 256, 258, 261-263, 265, 268, 271-274, 278-284 and 286, plus an entry in WHO'S WHO '86 #15.

Metalhead And Headhunter

These two heady villains appeared in BATMAN #486 and #487 respectively, circa 1992. Both were basically devices intended to wear Batman down and set the stage for the whole "Knightfall" story arc.


He was a guy dressed in a costume that covered his entire body except for his eyes. He had spikes on his face and fists and had a barbed whip-like device mounted on his head. Amazingly, he could flail that barbed object around very well, using it to slice people. Aside from some old kung-fu movie where a baddie used his pig-tail as a whip, I don't think anyone has ever done this. I certainly question whether it could be done in real life.

Metalhead wanted to find Black Mask to join his gang. He was a bit late as Batman had just busted the gang and Black Mask was in hiding. That didn't stop Metalhead from cutting up a few people in some bars, trying to track Black Mask.

Meanwhile, Batman, who was still determined to find the missing Black Mask, was rushing around town with blood trickling out of his nose, which apparently had been broken earlier. Despite his injuries, Bats rejects attempts by Alfred and Tim to help him. In a state of exhaustion, he slugs it out with Metalhead, suffering several wounds in the process. After knocking off the spikes protecting Metalhead's face, Bats nails him with a punch in the face and knocks him out.

We never found out who Metalhead is. If he ever appeared again, I didn't hear about it.


The very next issue, Batman is still in a state of exhaustion and is again going head to head with a new baddie. This time, Headhunter was a mohawked, punk rock-looking hit-man with a leather jacket, bandoliers, knives and sharpened teeth. The gangsters describe him as a "dead man", meaning he was a psycho who didn't care if he lived or died. But he was a skilled fighter and marksman and his speciality was nailing all of his targets with just two shots in the head.

Surprisingly, his target was not Batman. It was Commissioner Gordon. That didn't stop Batman from rushing out to stop him and Bats narrowly saves Gordon's life after Headhunter ambushes him. Headhunter uses his two scoped pistols to shoot Batman's batarangs in mid-air and later cuts Batman with his knives but in the end, Batman takes him rather easily and Gordon is saved. Again, I don't know if this character ever appeared again.

Headhunter appeared in the "battle of Metropolis" splash in Infinite Crisis #7 (2006).

The Microwave Man

The Microwave Man from ACTION COMICS #487-488 who was supposed to be Earth-One's first super-villain. Anyone have any info about him? Such as who did he face in his early career? What did his uniform look like, and how did he get his abilties?

Without digging through my old comic collection, I can recall that Microwave Man was a supervillain in the 1920s-30s. (Did people back then even know what a microwave was?)

He used machines to tap into microwaves that he used to fly, create force fields, blast objects, etc. He seemed to engage mainly in bank robberies. He had no opponents as there were no superbeings around at the time.

Amazingly, his microwave antenna was able to contact a passing alien space ship and the aliens agreed to let him join them on their tour of the galaxy. Decades later, Microwave Man returns to Earth and finds a world awash with superbeings, where Superman is now the biggest superhero in the world. The elderly Microwave Man still possesses his microwave powers however and after the aliens grant him a boon of returning his lost youth, the guy tries to finally pit himself against someone else with superpowers.

Because there are so many microwave devices in modern times, Microwave Man was much more powerful than before. He seemingly defeats Superman, then drops dead, his last wish fulfilled. It is then revealed that Superman let Microwave Man defeat him so that the guy could die in peace after proving that he could hold his own against a real superhero.

That sounds weird but once upon a time, DC superheroes were real big on letting people die in peace.

Mind-Grabber Kid

"Want to see more of the Mind-Grabber Kid?" the final caption of JUSTICE LEAGUE OF AMERICA #70 asked. "Let us know ... because we sort of like him." Reaction to teenager Lucian Crawley's ridiculously costumed alter-ego, whose envy of the JLA provoked an alien attack on the team, was tepid at best. His introduction also marked an end to Denny O'Neil's initial humorous slant on the series, replaced by a more somber approach in the subsequent accounts of the devastation of Mars (#71), the death of Larry Lance (#74) and the betrayal of Snapper Carr (#77). Still, if the Mind-Grabber Kid was not the sensational character find of 1969, he was not entirely forgotten either.

A Mark Waid-scripted sequence in 1992's JUSTICE LEAGUE QUARTERLY #8 had the Kid show up in a line-up of potential new members for the Conglomerate:

"'Kid'? How old are you?"



From the other end of the revival spectrum came 1995's PRIMAL FORCE #10, written by Steven Seagle. In this one, a drooling Lucian Crawley, cured of his "delusions" of being a super-hero at the cost of his sanity, was liberated from the Kadmon Psychiatric Convalescent Home by the occult organization known as the August. By page seven, Lucian had embraced the dark side, acquiring the new name of Mind Eater. With his powers amplified to enable him to possess other people's brains, Mind Eater spent the next few months fighting various members of the Leymen before taking a nasty chest wound from Claw in #12.

Mind Grabber Kid reappeared in Seven Soldiers: Bulleteer #3 (2006).

Mister Alpha

Only appearance: ALL STAR COMICS #50 (12/49-1/50) Mr. A is a criminal, not a hero. A graduate of Midwestern U. (class of '38) alongside one Jason P. Garrick, Ted Kincaid commits crime at the same time as the ten-year reunion (actually a year late!) based on geology (crime foiled by Hawkman and the Atom), meteorology (foiled by Doc Mid-Nite and Black Canary), zoology (foiled by Flash and Wonder Woman) and metallurgy (foiled by Green Lantern). However, at some point in the "small team" proceedings, the JSAers are captured, but rescued by a mysterious stranger, who turns out to be Paul Turnbull, another classmate of Garrick's. Turnbull had predicted in his yearbook that he would become Mr. Alpha and commit crimes based on the sciences he studied. Kincaid, who had lost all his money on the stock market, remembered this and sought to make Turnbull the scapegoat.

Mr. Alpha wore a blue and red costume with a belt with an "A" as its buckle. He was referenced briefly in AMERICA VS. THE JSA #4, referred to as Fred, not Ted Kincaid. Garrick reported that Kincaid "went straight" after he'd served his jail sentence.

Mr. Conan

How about Mr. Conan from Sekowsky's METAL MEN? Didn't he mentor the group while Doc Magnus was crazy and trying to kill them?

Mister E

Name: Eric
Height: 6'0"
Weight: 175lbs
Eyes: Unknown
Hair: Black
Family: None
Residence: Boston, Massachusetts
Occupation: Historian
Group Affiliation: None
First Appearance: Secrets Of Haunted House #31
Current Status: Active

Vertigo Information: Although Mister E is now clearly based in the Vertigo Universe, he sometimes appears in the official DC Universe. Sometime in the future, Mister E will approach the heroes of Earth and urge them to band together and destroy Doctor Fate. Mister E has knowledge that the Helm of Nabu will become corrupt over the ages and pose a threat in the distant future. The heroes of Earth will mock Mister E's theories and consider him quite mad.

He was a member of the Trenchcoat Brigade, who took Tim Hunter through the Time Stream in the original BOOKS OF MAGIC 4-parter. He later had a 3-issue limited series with great art (by John K. Snyder, I think), which was later taken out of continuity when the Books of Magic became monthly. He then showed up in the Trenchcoat Brigade mini-series.

Powers: Mister E has the special abilities to see the good and evil in people's souls. Mister E also has the abilitiy to travel to any place that he wishes, even though he is totally blind. Mister E is an average hand-to-hand combatant and sometimes uses his wooden cane in battles. On occasion Mister E has used a handgun loaded with silver bullets and sometimes carries wooden stakes.

In addition he has the ability to walk through time, a skill tought to him by an older version of himself walking back to the late 80's from the end of time and his encounter with death (books of magic mini #4)

Limitations: Although Mister E. is totally blind, it rarely effects his ability to "see" using his innate powers. His limitations are unknown.

Principle Adversaries: Unknown


  • Books Of Magic v1 #1-2 (Jan - Feb 1991)
  • Books Of Magic v1 #4 (Apr 1991)
  • Mister E #1-4 (Jun - Sep 1991)
  • Secrets Of Haunted House #31 (Dec 1980) - First Appearance
  • Secrets Of Haunted House #32-41 (Jan 1981 - Mar 1982)
  • Trenchcoat Brigade #1-4 (Mar - Jun 1999)

Mister Originality

Surely Mr. Originality is from a "..Meanwhile" column c.1985, written by some fan. The story told of how the fan left "The House of Ideas" in search of the long departed Mr. O.. No physical appearance by said charcter....

It had begun on a balmy September day when Barry Allen's lunch was interrupted by a gang of motorcyclists who assaulted a man named Andrew Rutherford in the street. As the Flash, Barry rushed the victim to an ambulance and apprehended the trio. Unknown to the hero, Rutherford had blinked out of existence a moment before the attack and was replaced by another man who, in turn, vanished from the ambulance and left bank president Michael Taylor in his place.

Meanwhile, the Flash was rushing to the Security Federal Bank, where Rutherford was supposedly locked in a vault. The only person the Scarlet Speedster found, though, was pop star Cosmo Puree, who'd materialized there in the midst of an airplane flight to Metropolis. The profit motive, at least, had finally been explained. The vault had been looted of millions! Trying to make sense of the bizarre events, Flash sped to the location of the plane, creating an updraft to catapult him into the still airborne craft. This time, he caught up with the man at the heart of the mystery. Gray at the temples and clad in a purple shirt, he vanished again — supplanted by Arturo Basura.

"Whoever this guy is," remarked the speedster, "He's got the most original getaway gimmick I've ever seen ... which is why I think I'll dub him Mr. Originality."

Running his hands through his hair that evening, Barry found himself chastised by Iris for ruining the styling he'd just had done at Rasmussen's House of Hair. In the blink of an eye, Barry had his connection. All the men had been at the hair stylist on the same day that he'd been there. Making a quick trip to the salon, the Flash learned that only two appointments for that day had yet to become entangled in Mister O's scheme — himself and magazine editor Julian Black (also a pen name for a certain FLASH editor named Schwartz).

Black agreed to be observed by the Scarlet Speedster for any sign of activity but, when the villain made his move, the Flash lunged too quickly, before Mister O had fully materialized. He immediately teleported to a safer location — only to find himself in a jail cell with the Flash outside holding his belt pouch of hair.

"Far as I could tell from his confession," Barry explained to Iris, "It's a form of telekinesis — the power to move material objects — he recently discovered he possessed. By holding a natural part of a person's body — like hair — and concentrating hard — he could switch places with that person. After mulling over how to profit from his new-found power, he decided to pull perfect crimes." Using the bits of hair from his customers at the salon, the cosmetologist launched a new career.

Having deduced much of this, the Flash had sped to jail, guaranteeing that, when Mister Originality used Barry Allen's hair, he'd end up in a cell (1975's THE FLASH #238, by Cary Bates & Bob Rozakis, Irv Novick and Frank McLaughlin). These days, Mister O has another career — as a prison barber.

Weird But True Factoid: The only character from this story to appear again — sort of — was Cosmo Puree, whose Greatest Hits ("Just $6.98!") were hawked on a late-night TV commercial in BATMAN FAMILY #14's Man-Bat episode.

The Molder

The Batman was investigating a string of strange robberies that were besieging Gotham City, not knowing that they were being perpetrated by the Molder, a super-villain who wants to bring about "the age of plastic". He created a small army of "Plastoids" (polymer plastic conditioned with DNA and bio-genetic plasma) to rob a subway train and stop the Batman, who was almost killed by an on-coming train. He was saved by the timely intervention of Plastic Man, who was in town tracking the Molder on a case of his own. They pursued the Molder, but he evaded them both, rending Plas limb from limb and bogging down Batman's whirly-bat with a plastic web. the Molder's next crime was to cover City Hall in a cocoon of plastic, which used catalytic molecules to increase in size to inundate the city. the Molder also sprayed Plastic Man with the catalyst, which caused his body to do the same thing. Batman's arrival didn't help things, as he was soon caught in the virtual quicksand of Plas's expanding body. A police sharpshooter with a bazooka began firing charges into Plastic Man's body in hopes of stopping his rapid growth, but only succeeded in severing his head and shoulders from his body. Plas landed, by chance, in the Molder's laboratory, where he drank some of his memory plastic, which allowed him to regain control of his body. This freed the Batman, who knocked the Molder off the roof and into Plas's malleable hands.


  • The Brave and the Bold #76

Monsieur Maestro

Monsieur Maestro may well predate all of the others but virtually nothing is known of his criminal career. Today, he resides in an extended care facility (1999's ACTION COMICS #756).

Mooglie Ned and Ropus

Written by Richard Meyer

After Greg Saunders' first appearance on an Australian tour in Brisbane, he donned his Vigilante gear to head out to a cattle station owned by Ed Hughes, a man that he had helped out back in the States. While surveying Ed's property and the cattle round-up (the "muster of the mob" according to Ed), one of his drovers (Australian slang for "cowboy") discovered a huge diamond. He also attracted the attention of some bushwackers, Mooglie Ned and Ropus, who shot the man in the back. As he fell, the drover stashed the diamond in the pouch of his kangaroo companion Katie, who hopped off into the outback. Ned and Ropus were prevented from following when the plane carrying Ed, the Vigilante, and Stuff spied the action and tried to come in for a landing. The bleak landscape prevented that, and parachutes carrying the two heroes and their motorcycle landed them safely and they took up the pursuit. After driving through a fire set by the crooks to cover their escape, the Vigilante and his young friend returned to the main site of the "muster". Stuff was perplexed as to why the other drovers didn't seem to want to do anything about the murder, but Vig reassured him that it was just that "Aussies don't show emotion much". Soon after, Katie returned to the round-up, and started "playing" with Stuff.

While Ed was showing off the skill of his masked friend to his Aussie drovers, Stuff discovered the diamond in Katie's pouch. Mooglie Ned and Ropus found the teen and knocked him out, taking him and the diamond. Katie went and attracted the Vigilante's attention and soon there was a big chase with the Vigilante on his cycle, Katie, and the other drovers on horseback pursuing the murderers. Mooglie Ned hanged Stuff from a tree to slow down the Vigilante, but Vig didn't need to stop to get his partner down - he shot the rope holding him and Stuff landed on the back of Katie. Taking a card from his Australian hosts, the Vigilante brought down Ned and Ropus with a boomerang. The men were captured and brought back to the authorities, and the diamond was to be given to the family of the murdered drover.


  • Action Comics #128 (reprinted in The Greatest Golden Age Stories Ever Told hardcover)


First Appearance:
Fury Of Firestorm #48 (June 1986)

Bree Brandon was a college student at Vandeemer University with Ronnie Raymond. She was studying both acting and journalism... and, as a lark, fought organized crime dressed in her Moonbow costume, taking their money for her use; which gave her a bit of a criminal reputation. When actually captured by one of the groups whose deliveries she had messed up, she was unable to escape them... until Firestorm happened by to save her (and let her go since he recognized her as his fellow classmate). Bree was around here and there, covering events as a campus report, and appeared to be working on Circe's side during her recent attack on New York and Wonder Woman (which may have just been her working undercover, since, in her brief time as Moonbow, she was considered to be a criminal).


  • Fury Of Firestorm #48 June 1986 "Moonbow Rising"
  • Fury Of Firestorm #49 July 1986 "Justice: Lost And Found"
  • Fury Of Firestorm #60 June 1987 "Secret Identities" (as Bree Brandon)
  • Firestorm, the Nuclear Man #70 *April 1988 "Time-Wrecked" (as Bree Daniels?)
  • Wonder Woman [2nd series] #174

(It seemed to be Bree in Firestorm #70, but, with no explanation, they were calling her "Bree Daniels").

The Moondancers

1st app: WORLD'S FINEST #295 (September 1983)

This all female trio made only one appearance in a 1983 issue of World's Finest. At the time, Batman and Superman's friendship had been fraying due to the events that led Batman to quit the Justice League and form the Outsiders and this issue showcased how their bond had changed and also how it remained as strong as ever.

The real names or origins of the Moondancers were never revealed. They were following the orders of a mysterious benefactor (whose identity was later revealed in that issue) but it was clear that they were working with him for a common purpose and were not his underlings.

The three members were:
Crescent Moon: silver haired pilot of a crescent-shaped flying platform.
Harvest Moon: muscular redhead with the power to grow to ten feet.
New Moon: a black woman who could fire freezing blasts, as cold as the dark side of the moon.

The three were radical pacifists who had been secretly sabotaging military satellites. Batman was brought in to investigate and meets with three men — a Carl Sagan-like astronomer, a gung-ho military general and a soft-spoken Japanese scientist — who are all possible suspects as being the brains behind the plot. The next time the Moondancers attack the launch of a military satellite, Batman clashes with them, holding his own. Before escaping, Crescent Moon hit Batman with some sort of gas provided by their benefactor. She thought it would merely knock him out but instead, he is stricken with an incurable, fatal illness.

Despite their estrangement, Superman is summoned to the missile base to save Batman. He determines that the only way to cure his old partner is to find some power source not of this Earth. So he flies off into space and plucks "the heart of a comet" out to use it as a cure for Batman.

As he uses the extraterrestrial power source, the Sagan-lookalike, the general and the Japanese scientist all look on, very interested. Batman is cured but is still weak so Superman leaves him at the base and flies off to fight a crimewave that broke out in Batman's absence.

The mysterious benefactor is then shown telling the Moondancers that he gave them the deadly weapon to use against Batman, knowing that Superman would be forced to find some invaluble new power source that he can use. Despite their misgivings about their ally, the Moondancers follow his instructions to obtain the new power source. They sneak into the rocket base and overpower the still-recovering Batman, taking the power source with them. But Superman and Batman follow them and soon have the Moondancers on the ropes.

That is when their mysterious benefactor reveals himself — the Japanese scientist, who it turns out, is a survivor of Hiroshima and is still unhinged by the event. He tries to use his weapon with the new power source, to destroy the missile base but Superman stops him. The scientist, now hysterical, rushes into the flames of his shattered weapon but is saved by Crescent Moon.

The Moondancers tell Bats and Supes they never meant any harm but only wanted to bring about world peace. While disagreeing with their methods, Batman and Superman apparently decide to let them go with a warning. "You better not let us catch you doing this again," Superman says.

"Don't worry, you won't catch us," the Moondancers reply.

That was the last we saw of them. Whether this adventure is still within continuity is questionable. Of course, if anyone ever needs some radical peace-nik group for a story, the Moondancers are still there for the taking. You could even expand their membership: Full Moon, a werewolf, Hunter's Moon, a sniper, Blue Moon, an empath, etc.

They were seen during Animal Man's visit to "comic book limbo": ANIMAL MAN #25 (July 1990), "Monkey Puzzle".


Mopee was a diminutive version of Julius Schwartz, with tufts of red hair on his balding head and a green robe. He was a Heavenly Helpmate, commanded by his superiors to bestow super-speed on one Earthman. Unfortunately, Mopee was supposed to use an item owned by the recipient to transfer the power — and the chemicals that transformed Barry Allen into the Flash belonged to the Central City Police Department. Because of the technicality, Mopee returned to Earth in December of 1966 and stripped the Flash of his speed. At Barry's insistence, Mopee restored his powers after the police scientist bought duplicates of the chemicals so that the imp could replicate the accident. After Mopee had done so and returned home, Barry realized that there was still a hole in the Helpmate's story: the duplicate accident that created Kid Flash (THE FLASH #167, by Gardner Fox, Carmine Infantino and Sid Greene).

Ultimately, the whole episode has to be written off as one of those nightmares that Barry was famous for having. One can only wonder what the newlywed Iris Allen thought when her husband talked in his sleep about THIS adventure.

As John noted, Mopee also turned up in 1984's AMBUSH BUG #3.

The official account of Barry Allen's origin has been reaffirmed multiple times over the past three decades, most recently in Waid and Augustyn's 1997 LIFE STORY OF THE FLASH. As in SHOWCASE #4, Barry gained super-speed after an errant bolt of lightning struck his chemical work station and doused him in its contents. The account was modified slightly to include a mention of the subject of the police scientist's scrutiny that evening, a hallucinogenic street drug named ... Mopee.


The sorcerer of Pompeii who gave Supes a load o' heartache in 1980's SUPERMAN #343.


An accident on the set of a Magna Productions movie brought Supergirl to the rescue. After seeing the attention given to the female star that she saved, Supergirl decided to give up her super-hero career to be a normal human girl. Even her cousin Superman wasn't able to sway her decision, and her foster parents were letting her take a year off from college and were also sending her to Europe, so her next stop was Paris. Superman went to see Wonder Woman, flying above Paradise Island until he caught her attention. Meeting him in the sky above, the Man of Steel explained the situation with Supergirl, who was shocked that the Maid of Steel would consider abrogating her responsibilities. Superman asked Wonder Woman to talk to her in an attempt to change her mind on the subject, a chance that Wonder Woman jumped at.

Even Wonder Woman was slightly swayed by the romantic sights of gay Paris, but quickly got down to the matter at hand. She went to Supergirl's last known address, which was Anatole's, hoping to give the young woman a good talking to, but found Supergirl inside, playing the role of a fashion model to the hilt, even having her own gigolo (though I kinda doubt that the more popular definition of that word was in play in this instance). Wonder Woman met Supergirl in her dressing room and did her best to convince her of her duty, but both the Amazing Amazon and the Maid of Steel ended up playing dress-up with all the wonderful clothes that Supergirl had acquired as a model. A Frenchman named Andre walked in on them and declared his love for Wonder Woman on the sight of her in a designer gown, sweeping the Amazon off her feet. Both Wonder Woman and Andre and Supergirl and her man, Henri, walked the streets of Paris soaking in the atmosphere and romance ... while trouble brewed on a small island known as Ile D'Amour, where "Operation Armageddon" was being put into operation.

In separate planes, Andre and Henri flew with their women to the "Isle of Love", which neither heroine knew was the secret base for the super-villain known as Multi-Face. He was believed to have been killed in a prison escape, but instead an accident during the break gave him the power to change his features at will into any other human or animal face. His "Operation Armageddon" was nearing readiness, and he would launch his plan within twelve hours when he intercepted an international cargo rocket freighter. However, Multi-Face's look-outs discovered that both Supergirl and Wonder Woman were on the island, and he decided to try to get them to leave by threatening the lives of their male companions.

Andre and Wonder Woman stood at the drawbridge of Andre's family home, when the drawbridge began falling down. Not wanting to ruin the mood or Andre's perception of her, Wonder Woman waiting until he was about to kiss her (and his eyes were close) to shove the drawbridge back up at super-speed. On the island's secluded beach, Supergirl had to solve a similar predicament, with falling boulders nearly killing Henri, who was saved by a "girl"-like throw by Supergirl of a ball they were playing catch with.

With Supergirl and Wonder Woman handling the threats so easily, Multi-Face believed they had made a fool of him. He decided to use their own abilities against them and tackle them with one challenge after another to keep them from getting close to Multi-Face's real objective. Soon, while Wonder Woman and Andre were relaxing at a restaurant (apparently this island isn't quite as secluded or unpopulated as a criminal mastermind could probably have wanted), she spied a boat on fire in the bay. In order to save the boat and still not appear unfeminine, she asked Andre to play Cyrano and Roxanne. Andre, who makes a point of noting he will be playing Cyrano, went underneath the balcony to "state his case" as it were, while Wonder Woman flew out to the bay and saved the ship, returning just as "Cyrano's" monologue ended.

As Multi-Face's rocket freighter was due to dock on the island soon, his operatives quickly put another diversion into place, with Supergirl spying a plane in trouble over the island. Her towel went over the edge of a cliff and Henri volunteered to go get it, allowing her to restart the plane's engine. She just happened to notice Multi-Face's complex near the center of the island and used her x-ray vision to check it out, just as the rocket freighter flying near the island was hijacked and diverted by Multi-Face. She didn't want to investigate any further because she wasn't a super-heroine anymore (even though she had brought her Supergirl costume with her), but did start looking at the rocket freighter, only to notice that Henri had retrieved her towel but was now trapped on a small ledge.

While Supergirl was checking out the rocket and wishing that the authorities were there instead, Wonder Woman saw the Maid of Steel in the air and thought she was in trouble. She tricked Andre into getting a flower for her from the bottom of a ravine (where he found himself trapped and too embarrassed to ask for help), and she started to go after Supergirl, but was interrupted by the appearance of a strange disc controlled by Multi-Face. The disc attracted the metal of her bracelets and trapped her on it, reversing its path and taking the Amazon to Multi-Face's lair. He sprayed Wonder Woman and the disc with a green liquid manufactured from green kryptonite, and sent the disc into the air to confront Supergirl. The disc neared the Maid of Steel and she began to grow increasingly weaker from the radiation. She did, however, begin to come to her senses about being a super-heroine, seeing as how Wonder Woman had come to her aid when she saw her having difficulties.

Supergirl used the last of her heat vision to melt the gold bars inside the rocket, moving the rocket enough with the last of her strength to pour the molten gold out and cover Wonder Woman on the disc. That blocked enough of the kryptonite rays that Supergirl regained her powers. The gold had also overloaded the flying disc, which fell back into Multi-Face's headquarters, crashing through the ceiling and freeing Wonder Woman in the process. The two heroines made short work of Multi-Face and his men, and returned to their boyfriends still wearing their costumes, explaining to them that they had to return to their real lives and their relationships with Andre and Henri were over. Superman was very happy to have his cousin back as a super-heroine, though he was as clueless as ever to what had really happened.

I think it can be assumed that this character bears no relation to the Multiface that appeared in SUPERMAN ADVENTURES #19.


  • The Brave And The Bold #63

Original text copyright DC Comics unless otherwise noted. Used without permission.