The Adult Legion
» SEE: Stand-Alone Profile
This section covers Legion-related series which are (intentionally or not) "out of continuity." Listed alphabetically by title or theme. Since the Infinite Crisis, some Elseworlds tales have been given their own Earth in the new multiverse. Some of these tales may turn out to have taken place on parallel Earths in the multiverse. It remains to be seen which Earths the major Legion timelines inhabit.
For Legion take-offs done by other publishers, read Legion Fanfare: Legion Parodies
» SEE: Stand-Alone Profile
By Steve Vance and John Delaney
A Legion cruiser carrying a large group of Legionnaires is caught in the tractor beam of an amorphous space-blob. Saturn Girl eventually ascertains that it is a sort of "galactic antibody" that perceives them as germs. As she learns more, she realizes the truth... Sensor has been unconscious from their most recent battle and has been subconsciously creating the whole incident in their minds.
Meanwhile, at Legion headquarters, their distress call fails to make it through. Brainy's lab is invaded by the super-burglar Magpie, Benn Pares. The newest Legionnaire, Ferro, helps to bring him down.
NOTES: This story actually sits in mainstream post-Zero Hour continuity. It seems to follow the team's reunion in Legion v.4 #100 (Jan. 1998). The Legionnaires make reference to the White Triangle battle, and Sensor is still unconscious from their most recent battle. Pretty much every active Legionnaires puts in an appearance.
By Frank Miller
Since this is an official Earth in the multiverse, one can reasonably assume that there is a Legion of Earth-31. In issue #3, a 21st century Saturn Girl says "It's not really my name, but the real Saturn Girl's letting me borrow it. She's not using it right now, on account of she's not born yet." Also, the Joker appears in a Cosmic Boy costume, then an Element Lad one (issue #2). (The two pink ones, hmmm...)
STORY: Batman — whom the world believes dead — assembles a covert League to bring down the American establishment. The heroes of the Justice League have been captured and hidden away for years. Batman's sidekick, Caroline Keene Kelley, the former Robin now aides him as Catgirl. She recruits the Atom, the Flash (Barry Allen), the Question, and Green Arrow. This draws the ire of Superman, who is allied with Wonder Woman and Captain Marvel. (#1)
Superman is beat back by Batman's kryptonite gloves, and Diana introduces Clark to their daughter, Lara. Batman recruits the Elongated Man, the psychotic Plastic Man, the Martian Manhunter; and the Thanagarian hawk-children. Meanwhile, the Joker kills the Guardian and the Creeper. And in space, the retired Hal Jordan leaves his alien family to return to Earth. (#2)
Kara attempts to save Kandor by sacrificing herself to Luthor, but Batman's allies intervene and take him down. In space, Hal and Lara disables Brainiac's satellites with the help of the freed Kandorians. The "Joker" is revealed to be a genetically modified and raging Dick Grayson, whom Superman helps dispose of. (#3)
The DC One Million event chronicled events that took place one million months in the future, in the 853rd century. Though not officially labeled as "Elseworlds," the future depicted is very remote. This story is within the same continuity as the "Legends of Dead Earth" Annuals. Both of the "One Million" issues depict Wildfire's 75th century Legionnaires.
» SEE ALSO: Justice Legion A
By Tom Peyer and Sean Philips
The Year 85,271: Maintaining an exclusive affiliation, the United Planets is a cluster of planets held together by magnetic forces. They are patrolled by the Justice Legion L:
The United Planets are on a slow drift back towards Earth, where they hope to replenish their genetic diversity. On a rare occasion, they encounter a rogue calling himself Agent If, who threatens peace by misusing a childrens' toy that alters reality. If manages to affect the system's artificial sun before inadvertently killing himself. Afterwards, Cosmicbot is troubled that Dreamer still predicts a dire future for their sun and system. For answers, he contacts the Wildflame. It reveals potential in a Superboy from one thousand years in the past. This Superboy is one in a long line of Superman clones.
Before they can make a plant, they're attacked by ancient beasts, and the magnetic integrity of the United Planets is affected. The timing of these things leads the Legionnaires to postulate treason. Not surprisingly, some blame the Chameleon. Brainiac travels one thousand years into the past and retrieves Superboy to help them ...
Story continues in the following issue
By Tom Peyer and Keith Giffen
... continues from the story above.
The 853rd century: Superboy — from the 843rd century — uses his telekinesis to help hold the planets together. The Legionnaires continue to battle the ancient beasts. Meanwhile, Umbra attacks the Chameleon, believing that he is behind the system's magnetic failure. Chameleon is able to subdue his teammate long enough to take him to Titan. There, Chameleon reveals that the Titanians have constructed an engine to propel them away and separate them from the United Planets.
Sensing that the ruse is up, Titangirl reveals her true colors to her teammates. When the Titanians are awakened from their telepathic slumber, Titangirl ceases to exist (she herself was a manifestation of the planet's will).
At some point within the next thousand years, the Wildflame was ensconced within a rune, a picture of the Justice Legion L, and left within Earth Tesseract 63060 — a fold in space where worlds can inhabit the smallest spaces. In the 863rd century, three youths (Dav, Vara, and Chec) discover the rune and are changed by the image of the Legionnaires.
Their world is one of uniformity, and the image sparks the desire within the teens to explore beyond their home. When Dav's father tries to destroy the run, the Wildflame is released and reveals the story of the Justice Legion L. Afterwards, the kids' recollections of the Wildflame's stories are taken for delirium and they are hospitalized. But the Wildflame returns to them, and promises an exciting future. They close their eyes and see themselves leading lives of adventure.
By Keith Giffen and Lee Garbett
When a boy known as Chimera dreams, the heroes of multiple Earths are collected across space and time, and come into conflict in the Wildstorm Universe. Along with the original JLA and New Teen Titans, the Legion Clubhouse is unceremoniously dropped in the midst of Earth-50. (#1)
The entire Legion (wearing a mix of Adventure and 1970s costumes) holds a meeting about their predicament, and mention following the lead of Kid Chimera. (#2) When they attack Stormwatch (then changed to original costumes), Element Lad and Sun Boy are killed. (#3)
In 1994, each of DC's annuals were bannered as "Elseworlds." It explored "imaginary" worlds, and alternate versions of its characters.
It had been centuries since the forces of the Dark Circle reordered the galaxy. In 2990, R.J. Brande works with the young Rokk Krinn to unearth a special metal with antigravity properties. Brande dubs it "Nth Metal" and uses it to construct a space refuge called Avalon. Some young refugees became ambassadors for their worlds; their organization, the Legion.
Five years later, Rokk marries Imra Ardeen. After the ceremony, a commotion is caused by two strangers, the brothers Garth and Mekt Ranzz. Mekt is an assassin for the Circle, and Garth had followed him, but had originally intended to join the Legion on Avalon. He now asks them to accept them and after a mind scan from Imra, he joins their ranks.
The Legion discovers that Mekt was allowed into their compound by a traitor in their own midst: Hart Druiter. His punishment? He is reduced to ash by Jan Arrah.
Years pass and the Legion continued to improve upon Avalon, and Garth forgets about his brother. And among the Legionnaires, Garth and Imra found themselves hopelessly drawn to one another and spending time together on the astral plane. Meanwhile, Mekt rises to leadership among the Dark Circle and sabotages a Legion satellite pod. The Legion fails to stop the pods fall towards the planet and it explodes, killing Brek, Querl, and others. For answers, they travel to the Orando sector of Avalon to seek counsel from the Princess Projectra (her dream-servant Nura Nal had foretold their coming). The Legion hopes to find the Miracle Machine — the ultimate scientific creation — to help them defeat the Dark Circle. The Princess' investigation leads them to Mordru, who is supposedly in possession of the Machine.
After Mekt pays Garth and Imra a visit, they allow him to leave. For this, and for their indiscretions, Rokk orders that they be detained. Imra enables Garth to escape and narrowly escapes a death penalty. Days later, a team lands on the Sorcerers' World and discover that Mordru has long since destroyed the Miracle Machine to keep it out of the Dark Circle's hands. Back on Avalon, Mekt attacks Rokk and Imra kills him. Without Mekt's leadership, the Circle falls.
More years pass and the Legionnaires complete more work on Avalon. Imra becomes their leader, marries Garth and they bear a son.
ROLL CALL: Rokk, Imra, Garth, Querl, Luornu, Reep, Jo, Jan, Dirk, Tenzil, Xao, Salu, Ferro, Leviathan, Hart, Lyle, Brek, Projectra, Nura, Val, Danielle, Tasmia, Jacques, Thom, and others unnamed.
» SEE ALSO: Microheroes by Jerome
The story begins in mainstream continuity, after Glorith has altered the ages of many of the Legionnaires and they are on the run, taking new identities. Ayla is now a child, and Vi reads to her a fairytale with some familiar characters ...
On Winath, the young children Garth and Ayla engage in horseplay that results in Ayla becoming trapped in a space craft. The craft takes Ayla into space, with only her "Dreamy" doll to keep her company. She lands on Imsk, where the White Witch protects the elf people against Starfinger. Just as the Witch suffers defeat, Ayla's craft lands on top of Starfinger, killing him. Ayla is distraught and wants to find her way home. The Witch proposes that they go to see Valor, prince of Gandia. Ayla is joined by Violet, an elf. They soon encounter two mischievous Shadowkin folk. Ayla defeats them by unleashing light from a nearby star gate.
Ayla runs through the star gate and finds herself in a maze, where she meets a boy genius named 5. She helps him out of the maze and they wind up in a lake inhabited by large sea monster (Tellus). Next they find a helpless robot whom they save from being melted and recycled. Erg, as he is called joins them, too. After escaping a construct made by Starfinger's evil sister, they meet Furball and continue on to see Valor.
On the way, two imps — Sun Baron and Polar King — are sparring with heat and cold. When they finally reach the castle, Starfinger manifests a great storm, and the Princess Laurel advises them on a course of action. Prince Valor has been missing for some time, after a battle with the Starfingers.
On their new quest to find him, they are harassed by Wind Riders and head into another star gate Ayla and Vi lose their comrades in a mass of sentient goo, and on the other side, are greeted by Blok. Finally, they reach Starfinger and in a moment of prophetic clarity, Ayla dodges the villainess, who dives into a furnace. She restores Valor, and the White Witch locates her at last. Together, they sends Ayla home.
In Superboy v.1 #117 (Dec. 1964), Superboy accidentally travels to a parallel Earth and meets evil counterparts of the Legion. Set in the 20th century, this tale begins with Superboy in space. After a solar explosion, he returns to Earth. But when the Legion visits, he discovers they are up to no good. He eventually deduces that he is in a parallel universe and he contacts that Earth's Superboy to help him.
This was several years after the introduction of the concept of parallel universes (in Flash v.1 #123, 1961). In this issue, Superboy explicitly mentions his knowledge of infinite universes. The previous issue, Superboy #116, also featured a visit by the Superboy from a parallel Earth.
The Official Legion of Super Heroes Index #4 (not published by DC) speculated that these evil Legionnaires were from Earth-3. That's a hard sell, since the Superboy of this Earth was good, which goes against everything Earth-3 was (and is) about.
By Alan Davis and Mark Farmer
In a double-page spread that depicts hundreds of characters, one can see Alan Davis' interpretation of the Legion of Super-Heroes, which remain pretty true to the characters designed for his (wonderful) Superboy's Legion (2001). This fast-paced story spans throws entire DC Universe and nearly all its Silver Age-to-1980s characters into crisis mode ...
» SEE ALSO: For a full synopsis, see JLA Elseworlds
STORY: A cosmic space creature called the Limbo
Cell causes galaxy-wide chaos and temporal distortions. When Wonder
Woman and Aquaman are thrust trough time, they meet the Legionnaires Ultra (Boy)
and Princess Projectra (his second wife) and Ultra's two children
from his first marriage. The Legionnaires take the heroes back to the
future. During the worst of the battle, many Legionnaires are seen being
thrown into the time-turbulence. The
Cell is ultimately defeated by Oliver Queen, who inhabits the body of
By Mark Waid and Alex Ross
This Legion has appeared twice, both times in single-panel snapshots. The first was first was a cameo, in Kingdom Come #1. It's an interesting image because the Legionnaires shown are basically the Adventure Comics Legion plus the new SW6ers. According to the official Waid/Ross annotations, they are:
from the lead: Superboy, Supergirl, Saturn Girl, Live Wire, Brainiac 5, Cosmic Boy, Light Lass, Mon-El, Karate Kid, Inferno, Dream Girl, Ultra Boy, Timber Wolf, Invisible Kid, Alchemist, Apparition, Leviathan, Star Boy, Chameleon, Matter-Eater Lad, Shadow Lass, Shrinking Violet, Princess Projectra, Chemical King, Dragonmage, Ferro, Triad, Bouncing Boy, and XS.
XS is the sole character from the post-Zero era. One can't hope to read much into any of this, as Kingdom Come was clearly labeled as Elseworlds. The official annotations do not reveal the identities of Superboy and Supergirl but suggest that they are inheritors to the titles. NOTE: These official annotations were called the "Kingdom Come: Revelations," a supplement inserted into the deluxe hardcover slipcase edition (now pricey).
In their second appearance—in Justice Society of America v.3 #22 (Feb. 2009)—the roster appears to be identical. Many Legionnaires are better identified. The only change appears to be the addition of Andromeda, obscured at the end.
This Legion is very similar to the post-Zero Hour Legion, but they are clearly meant to be separate. Because JSofA #22 specifically depicts the same Legionnaire anomalies as Kingdom Come #1, it's clear that Geoff Johns intended for this Legion to be distinct.
"Earth is dead. Those who once might have called it home are long scattered to the endless stars.
But in that scattering, on a thousand different worlds, by a thousand different ways ... Earth's greatest legends live on."
DC's 1996 Annuals were all dubbed "Legends of Dead Earth." Though not officially labeled as "Elseworlds," the futures depicted are very remote — like the DC One Million event.
However, one of these Annuals (Power of Shazam Annual #1) did give birth to Thunder, a real Legionnaire from the 90th century, who joined the post-Zero Hour Legion.
By Tom Peyer and Mike Collins
STORY: Even after watching as all his friends aged and died, the immortal Wildfire remained committed to the concept of interplanetary cooperation. 4500 years after the formation of the Legion, Wildfire attempted to keep the spirit alive, but his dream was hindered by the ever growing spread of xenophobia throughout the galaxy. The Legion of this time consisted foremost of Wildfire's confidants, Membrain, a telepathic creature; and Gizi and Ziga, his aides on Rimbor. For many centuries, Wildfire had failed to stop the destruction of whole suns, which occurred every 100 years. His latest team would fail to stop the cannon again. Its members all perished in the attempt, in part because of their mistrust of one another. They were Metrox of Colu, Graft of Durla, Nervosa of Bismoll and Phase of Bgztl.
Membrain survived and restored Wildfire's energies to a new suit on Rimbor. After this, he delved deep within his own memories to get at the root of the original Legion’s success. He concluded that the members' interpersonal relationships were key to that bond. His next team was built on pairs of young heroes from different planets: Magno-Boy and Lodestone of Braal; Triad-III and Triplicate of Cargg; Argent and Silverwing of Renii; and Shape and Shift of Durla. As planned, some of these members developed feelings for one another, and this team worked much better together. But it would not be 100 more years until the next appearance of the sun-cannon. The cannon's creators were in fact the Durlans, and their members in the Legion betrayed Wildfire. His team succeeded in stopping them and destroying the cannon at last. Their success inspired , resulting in the destruction of the cannon... and hopefully, a new beginning to interplanetary communications and a new United Planets.
NOTES: This story could be considered the canonical (in-continuity) for the Legion of Earth-247. It doesn't much matter since that timeline has ceased to exist with the Infinite Crisis.
At the time of its publication, Wildfire's appearance was a novelty because he had not yet been reintroduced into post-Zero Hour Legion continuity, and the character hadn't been seen in print for years. This annual was published in 1996 and Wildfire did not re-debut until 1999.
It depicts many glimpses of the Legion's "future," including …
By Roger Stern, Chuck Wojtkiewicz, Tony Castrillo, and Dan Jurgens
STORY: XS takes the Cosmic Treadmill into the future and meets her grandfather, Barry Allen. Her arrival destroys his own treadmill and he helps her back into the time stream with his own powers. She overshoots the 30th century and arrives in the 100th! Earth has been dead for centuries, and on the planet Almeer-5, she is captured and imprisoned. When she awakes, she meets her cell mates:
These heroes were stripped of their weapons and imprisoned by Nevlor, the iron-fisted ruler. Nevlor has also employed impostors to take the heroes' places. After defeating their Doppelgangers, they thank XS and Ava helps her return to the time stream with the Spear of Destiny.
XS emerges not in the 30th century, but at the Vanishing Point, the headquarters of the Linear Men. There the Time Trapper reveals that he has diverted her through time. Before sending her home, he claims that she has in important "cosmic destiny to fulfill."
NOTES: Simply because it involved XS, this tale could be considered the canonical future of Legion 2.
XS' future friends seem to be a parody of the original Avengers: Thor, Iron Man, Captain America and Hulk. "Almeer V" may be an anagram for "Marvel." The artwork itself also has the feel of the Legion 1.5 era.
The animated Legion is considered a parallel universe.
By Paul Levitz, Keith Giffen, Larry Mahlstedt and others
This story begins in normal (original) continuity. It takes place on the day of the Legion's anniversary. As the Legion prepares for the public ceremony, Brainiac 5 is called to the Time Institute by Rond Vidar. There is some change in the condition of Ferro Lad's long-comatose brother, Andrew Nolan. Vidar discovered that Nolan's madness was caused by his ability to glimpse other realities. They have devised a way to witness the things Andrew sees in his mind. Among the alternate realities they witness are:
» SEE ALSO: Find pictures of these versions in Don Sakers's Alternate Legions pages.
By Tom Peyer, Roger Stern and Jason Armstrong
STORY: The Time Trapper takes several Legionnaires (mostly those who did not exist in the pre-Zero Hour Legion) outside their own timestream. He claims to have an infinite number of Legions from which he can call upon, and that he has been testing them. He claims loneliness and transforms Lori Morning into a glorious adult form. As further challenge, he unleashes dozens of Legions upon one another. One, an evil Leigon, causes a battle royale.
Lori eventually realizes that the Trapper cannot be trusted, and uses the H Dial to shatter his control and release her captive Legionnaire friends. The Legions overcome their confusion and rally against their common foe. As he retreats, they return to their proper times and places.
NOTES: Most of the Legionnaires depicted in this issue are past versions, from throughout its publishing history. The main exception is a new "evil Legion" (see picture at right).
This version of the Legion was presented in a single issue, Legion v.4 #5 (March 1990). This alternate reality grew from the original "Legion 1.5" timeline and was created by Mon-El when he destroyed the Time Trapper (in the previous issue).
As the editor explains in the letters column of issue #6:
Mon-El decides he must destroy the Trapper, no matter what the cost, and delivers the final, crushing blow.
Existence blinks out for a second, and we land in the universe that would have resulted if the Trapper and the Legion had never existed. Without those balancing powers, Mordru has dominated the universe unchallenged for the last seventeen years.
A group of underground resistance fighters concocts a spell to restore the previous order by imitating the Trapper's manipulations and substituting new pieces for those destroyed with the Trapper.
Mordru's cunning First Wife, Glorith, insists on performing the spell herself, to get the chance to become the balancing force that takes the place of the Trapper in the new order. She performs the awful rituals and once again, the universe blinks out of existence.
So original Legion history was restored. Sort of...
This issue was the first real Legion reboot (or perhaps realignment, as it didn't start with a completely fresh slate). After the Crisis, writers had already begun to explore how continuity stood in the absence of a Superboy (post-Crisis continuity). At first, Superboy was retained in Legion lore, but it he was made part of the Time Trapper's Pocket Universe. But according to writer Tom Bierbaum, "the Superman editor [said] we could no longer use any of the Superman mythos in the Legion."
So with the Legion v.4 #4-5, the Superboy linkage was completely jettisoned. Upon reversing the "Mordruverse," most original Legion events still happened, but the cast had changed. Most significantly, Mon-El was now called "Valor" (because the "-El" part of his name was a link to Superboy). Valor and the new Laurel Gand filled the roles in history previously occupied by Superboy and Supergirl. In the Legion 1.5 chronology, these changes are labeled the "Glorith Reality."
By Alan Grant and Tom Morgan
This one-shot was part of the "New Year's Evil" event. When the 5th Dimension is threatened by a creature from the 10th Dimension, Mr. Mxyzptlk flees through a multiverse of parodies, including the Legion, the JLA, Aquaman, Fourth World, Lobo and Sandman. The Legion adventure takes place on pages 8-11. Many familiar Legionnaires appear, but are not named. Parodies include Negative Lass, Lightning Lice, Loud Kid, Beachball Boy and No-Brainiac 5. Eventually, Mopius, the Hazzard puts the creature to sleep with a long, boring tale.
Created by Dave Cockrum
No, not those Outsiders. In 1973, Legion artist Dave Cockrum created a group of heroes and villains that he proposed as additions to the Legion universe. Only two made it into the series...
» SEE: The Outsiders
This series was given rather the royal treatment by publisher IDW. Each heavy, glossy issue featured no fewer than three stunning variant covers by top talent. These included Phil Jimenez (who did one for every issue), Mike Allred, and Legion "alums" Keith Giffen, Steve Lightle, Chris Sprouse, and Mike Grell. It occurs towards the end of the original Star Trek's "five year mission," and sometime after the Legion's "Great Darkness Saga." Many of the covers were decorative and featured various Legionnaires that were not part of this mission.
STORY: The core team of Star Trek (the original series) and six Legionnaires find their universes merged, each while in an in-between state. For the Legion, it was amid time traveling; for the crew of the Enterprise, during teleportation. Both crews quickly realized that they were not in their home time or universe when they were immediately attacked by soldiers of the Imperial Planets. (#1) In this version of the 23rd century, Castellan Kajz (Brainiac 5's father's name) was a high ranking officer, serving under the immortal Vandar the Stone (a combination of DC's Vandal Savage and Star Trek's Flint, revealed in issue #4). Spock discovers that this timeline diverged from theirs beginning in ancient times. The Roman empire never fell, advanced and went into space sooner—as conquerors. (#2)
When the two teams met, a senseless clash was soon followed by a truce brokered by the teams' scientists. They concluded that there was no longer any "home universe"—that reality had been fundamentally altered. They're attacked by the Imperial Elite (Fatal Five), led by Ruk (Tharok), Emerald Empress (an Orion woman), Validus (a horned alien), Mano, and Slar of Gorn (Persuader). After defeating them, they split into two mission groups: one back in time to find the point of divergence, and the other to seek out another temporal disturbance on Earth. (#3)
Both teams met the mastermind of their situation simultaneously—Vandal Savage, aka Flint. (#4) Those in the distant past discovered that he had imprisoned Q, who had come from the future, was trapped by Vandar and enslaved. Back in the 23rd century, the Emperor Vandar showed the heroes his "trophy room" containing a Time Bubble, the Time Treadmill, a Dr. Who phone booth, Lazarus Pit, Star Wars cruisers, a Stargate, and more. (#5)
When they managed to free Q (who had waited millennia for the right time travelers to succeed), he wasted no time in reverting reality to its original state. Afterwards, Q visited Flint at his home on Holberg 917G. He was living a long-peaceful life. (#6)
There were many cameos in this series including aliens from Durla, the Controllers, Organians, Klingons, Khunds, Tyrraz/the Borg, Talok, and Capt. (Tommy) Tomorrow.
» SEE ALSO:
Cover Gallery: Open in a new window to see full size. Each issue sported three impressive variants:
» SEE: The SW6 Legion page
These adventurers hailed from the year 2239. They appeared to Superboy one at a time with confusing knowledge of his secret identity and other facts. Wildstar, like Lightning Lad, had electrical powers. Tara, like Saturn Girl, was a telepath. Shift could teleport.
At first, Clark was excited to finally meet others like himself. But he soon discovered that these teens had come to the past illegally using time travel software. They invited Superboy to go back to the future with them, but the Boy of Steel was shocked by their disregard for the safety of civilians in the name of thrill seeking. Superboy figured out that they really only wanted him to return with them so that they would have more power against their "oppressor," an adult called Skaar.
Superboy snatched their time travel technology and threatened to break it unless they agreed to return home. They did, but threatened to return.
The "Superboy" series ran from 1988–92. No Legion analog ever appeared in it. The comic book lasted 17 issues (1990–91).
Amid strange fluctuations in the timestream, Clark Kent once again found himself in contact with these people. This time, he disappeared from 20th century Metropolis and landed in the year 2240.
He immediately came into contact with two rabblerousers named Glyder (a flyer) and Tarot (who could read astral cards). Like the previous three, these two were on the run from the Gemini Twins, part of that era's law enforcement. Superboy helped them escape from Officer Skarr just as they noticed that a huge section of a building had simply disappeared into a white void! He followed Tarot back to their home base, where he met their leader, Romo, a sentient tiger who had saved these so-called "genejobs" from unscrupulous scientists.
Their headquarters was in the former Daily Planet building. He met two more: Diamond (super-crystalline) and Screamdreamer (a shape changer). When he learned that they were allies with Tara, Shift and Wildstar, Superboy became skeptical of their cause. All differences were soon set aside, however, as the threat of the white void grew worse. The teens worked with Officer Skarr and the Geminis to go after a rogue whom they assumed was causing the trouble: the Dancer.
They found her, back in time, but she was not the source of the time problems. they were unable to solve the problem before Superboy destroyed some sort of "beacon" and was thrust back through the void to his own time.
By John Byrne
Having loved the previous two Generations series, I was super excited to find that this third series began with the appearance of a Legionnaire — Saturn Girl. But the series soon became a big drawn-out disappointment. Though the premise of the story is rooted in the 30th century, it takes Superman 11 issues to get there and connect with the Legion. Even then, we only see a handful of them and they aren't central to the story. And it has the worst clichéd comic book ending of all time. Only the issues enumerated below have Legion-related content.
STORY: In the year 2925, Darkseid has launched a campaign that would eliminate the universe's greatest heroes from history. He begins a campaign against the Legion of Super-Heroes. Brainiac 5 acts quickly to call upon their friend, Superboy. As he and Saturn Girl prepare to take a Time Bubble back to 1925, Brainy is shot. Before he dies, he orders Saturn Girl to complete the mission and tells her that the Bubble will return to the 30th century if she dies.
Although Darkseid manages to bar all time travel forward to the 30th century, Saturn Girl's trip precedes this barrier. Her Bubble can follow its own course home. (#4)
When Imra arrives in 1925, she is badly beaten herself. She lands in Smallville, where Darkseid's Parademons have already begun their attack. While Imra meets the Kents and finds Superboy, young Lana Lang and Lois Lane find her Time Bubble and take a joyride into the future — barring Saturn Girl and Superboy's chance of returning to the 30th century. Saturn Girl sees no way out. She is dying, and decides the best course of action is to let the Time Bubble return to the 30th century as a warning (not knowing the Bubble is gone). She broadcasts a mental pulse that makes everyone in Smallville forget the Parademon attack. (#1)
And so it was that Superboy grew up oblivious to the danger his Legion friends were facing, and of Darkseid's backward march through time. As the centuries passed, Superman leaves Earth and for a time in the 23rd century, is trapped on New Genesis. There he marries Beautiful Dreamer. The incident in 1925 continues to nag at the recesses of his mind. Ultimately Metron senses Darkseid's campaign and advises Dreamer to probe Superman's memories. At last, three hundred years later, he remembers Saturn Girl and her call for help. For all its good, Superman is still trapped in on New Genesis. (#4)
Superman and Dreamer bear two children, Vara and Lar-El. (Vara's costume resembles Triplicate Girl's.) It takes Metron two more centuries to create a portal that enables Superman to return to Earth. When he arrives, he meets two descendants of his and Batman's and travel to Smallville. Although the historic farm home has been replaced by a hologram, Superman finds the verification of his crusade beneath — Saturn Girl's corpse. (#7)
As fate would have it, the next time Superman is able to take the next step towards the 30th century comes in 2825. There he meets the teenaged Lana and Lois, who have just arrived in the Time Bubble from 1925! They all return to 1925, but this time they save Saturn Girl's life. They decide once again to wipe everyone's mind of the meeting then take the Time Bubble back to the 30th century — only to find it in apocalyptic ruin. (#11)
Superman soon locates Chameleon Boy and Cosmic Boy. With the help of Wonder Woman and that era's Green Lantern (Jordan Kelley), they take the battle back to Darkseid and stop his plans before he has a chance to move back through time. Of course, this means that the whole thing ... never happened. (#12)
» SEE ALSO: For more info on the Generations books, see JLA: Elseworlds