JUSTICE LEAGUE OF AMERICA
The Secret Sanctuary / The Cave
First appearance: Brave and the Bold #28
For a brief time, the Doom Patrol resided here and later, the time-lost members of the Legion of Suyper-Heroes used it to plan their return to the 30th century.
Injustice Gang used it too
The Justice League's "Secret Sanctuary" is located inside a mountain overlooking the ocean outside the town of Happy Harbor, Rhode Island. Aquaman discovered the original cave while exploring underwater grottoes. He informed the other JLA members about it when they needed a place to store the Appellaxian aliens they captured during their first case. Shortly thereafter, one of the Appellaxians was abducted by the criminal organization called Locus, and the JLA adopted the cave as their permanent headquarters. Financier Simon Carr provided the various facilities for the Secret Sanctuary, working at the anonymous (to the JLA) behest of millionaire Oliver Queen, otherwise known as the hero Green Arrow. Simon engaged the services of his nephew "Snapper" Carr as the mechanic and general handyman for the Secret Sanctuary. Snapper knows the systems of the Sanctuary better than anyone, and he spends much of his time repairing, maintaining, and upgrading them. The Sanctuary is carved out of the solid rock of a mountain. The outer walls are thick stone over a layer of solid steel, with a total Armor Value of 60 and 600 Body Points. Seismic sensors pick up any blows against the surface of the mountain (basically any strike strong enough to do damage) and radar systems detect any approaching vehicles or individuals (Extremely Difficult sneak skill roll to avoid being detected). The Sanctuary is arranged in five levels. The uppermost level (level one) contains a hangar bay (1) for
The Secret Sanctuary was a vast fortress that was carved out of a mountain that the Justice League located shortly after the JLA was founded. This mountain was unique, in that it had developed a sort of "mineral consciousness" over the millennia. The Sanctuary was located just outside the small town of Happy Harbor, Rhode Island (the home of Snapper Carr) and boasted five complete levels.
The JLA stopped using the Secret Sanctuary after the Joker tricked young Snapper Carr into revealing its whereabouts, (Justice League of America #77) although Aquaman's reformed version of the League temporarily reoccupied the Sanctuary for a while, (#250) and the Justice League later set up shop in the Sanctuary until the organization was officially recognized by the United Nations. (Justice League #1) After that, the Secret Sanctuary served as the headquarters for both the Doom Patrol and Young Justice.
The Sanctuary's Main Entrance was a vast set of thick double steel doors. Any failed attempt to breach this system registered an alarm across the entire complex. In addition to this main entrance, the mountain's conical top slid back to provide easy aerial access to the small fleet of jet aircraft that the League maintained in the Sanctuary's upper hangar deck, and an underground tunnel directly connected the swimming pool on the lower level with the Atlantic Ocean, though the incoming water was filtered through special equipment to keep the water in the pool fresh. This tunnel was obviously constructed for Aquaman's convenience. The sea entrance, however, was completely unprotected, as the League didn't really feel that it would pose a problem.
+ LEVEL ONE
The first level of the complex featured the fortress' hangar deck and communications center. Up to three VTOL aircraft could be stored and serviced on the hangar deck at one time, and all takeoffs and landings were assisted by powerful grapple beams which could be set to propel an aircraft out into the atmosphere, or to suddenly slow down an incoming aircraft and bring it to rest on the deck's landing gig platform.
The communication center featured satellite Sail monitors which allowed the League to scan international television and radio transmissions, underground telephone cables that could support international dialing, AP/UPI wire hookups, and just about every other imaginable communications device.
+ LEVEL TWO
Level Two featured the Sanctuary's extensive library. Laid out along a vast balcony which looked down to Level Three, the library boasted books, magazines, microfilm, and microfiche facilities that contained information on almost every conceivable subject.
+ LEVEL THREE
Level Three was the Sanctuary's main floor, and featured the Justice League's conference room, a lounge/kitchen, and the main entrance. The simple conference room held only a long table with a seat for each Justice Leaguer (each Leaguer's seat was delineated by a special symbol) and a single view- screen for presenting information fed from the communications center or the library. Access from the main entrance to the upper and lower levels was provided by a single elevator and a single set of stairs.
+ LEVEL FOUR
On Level Four, one could find the Justice League's famous souvenir room, the League's gymnasium, and the Sanctuary's laboratory. The souvenir room used to house all sorts of items that were connected with the League's past cases. Notable exhibits included the dormant body of Starro the Conqueror, the deactivated Amazo, and Professor Amos Fortune's Stimu-Luck machine. The gymnasium featured a full range of athletic and exercise equipment. In one corner of the gymnasium was the swimming pool with its tunnel leading out to the Atlantic Ocean.
The League's laboratory featured a full range of diagnostic and analytical equipment. The laboratory featured a computer with the following abilities:
+ LEVEL FIVE
Level Five was entirely dedicated to the Sanctuary's power supply. Huge electric turbines here generated enough energy to power the entire facility. After the League moved out of the Secret Sanctuary, of course, Green Lantern and his some of his fellow Leaguers constructed the new Satellite
First appearance: Justice League of America #78
During the first great Crisis, the satellite was destroyed when the Red Tornado exploded inside the satellite, raining debris down on Michigan. The remainder was destroyed by Despero when he returned to challenge the JLA again.
The JLA Satellite was built almost immediately after the League vacated the Sanctuary. (JLofA #78) The satellite was destroyed during the alien invasion that led to Aquaman's reorganization of the JLA. (Annual #2) Its remains finally fell to Earth during the Crisis On Infinite Earths. (Annual #3)
+ Level A Observation Deck and Control Level
A transparent plasteel dome covered the observation deck. At the center of this deck was the central elevator shaft that connected all of the decks of the satellite. Around the perimeter were control panels monitoring the various functions of the satellite, including the Planetary Emergency Monitor System. At least one JLA member was always on duty here or at Level E at all times.
+ Level B environmental Deck
This deck was modeled after a Colorado mountain landscape. A combination of artificial sunlight, natural sunlight, and a special ventilation system simulated breezes, rain, and even seasons. A series of pumps brought the lake water to the tops of mountain springs, which trickled into a stream that went over a waterfall and back into the shallow lake. Polarized plasteel walls with ultraviolet shielding and sensor-run liquid crystals blocked off light at timed intervals. Holographic animals added to the woodland mood.
+ Level C Laboratory and Technical Level
This level contained the primary laboratories for the JLA. The laboratories on the outer ring were used for the most dangerous experiments, because they were more easily isolated. The central computer room was located here, housing the Central Processing Unit of a STAR Labs Kilotrax Computer. The auxiliary Storage banks were located on Level E. The Transmatter Cube, used to bridge the gap between dimensions, was in the technical lab.
+ Level D Museum and Ancillary Facilities
The think tanks were used for relaxation and included a zero gravity chamber, notation tanks, and an environmental chamber. The museum had souvenirs from past JLA campaigns, pictures of heroes who the JLA had worked with, etc.
Level E Master and Central Control Room
This level was the nerve center of the satellite. Every function of the ship was monitored and controlled from here. The main banks of the Planetary Emergency Monitor System, and the primary storage banks of the Kilotrax computer were here. However, since the view of space was breathtakingly beautiful through the plasteel dome covering Level A, that set of monitor equipment was preferred by most JLA members on monitor duty. A series of Gravity Locks enabled passage of cargo and personnel from this level to the rings.
Levels F & G Apartment Levels
The apartments on both levels were basically built for humanoids of approximately human size, but could easily be adapted for a wide range of alien life forms.
Level H Dining, Library, and Gym
The walls in this section were soundproofed so that the noise from the gym area would not interfere with anyone studying in the library. There were also vapor screens on all entrances to the library, keeping the humidity from the swimming pool (and from the sauna on Level I) from damaging the books. The pool was filled with non-chlorinated sea water, kept clean by niters and a mixture of chemicals that would not interfere with Aquaman's respiratory system.
Level I Library, Gym, and Sauna
The walls on this floor, like the walls on Level H, were soundproofed and vapor screened for the sake of the library. The pool maintenance machinery was on this section. A shooting range was provided, and was kept in almost constant use by Green Arrow.
Levels J & K Utilities Levels
The Emergency Power System had batteries that could run the satellite at a normal level for three days, or at emergency levels for ten days. They were recharged once a month by a Solar Energy Collecting Sail.
Level L Teleportation Machinery Room
The smallest level of the satellite, this room housed the machinery for the teleportation beam used to transport personnel from the satellite to the planet and vice versa. Four Satellite Spokes These provided access to the rings from the Central Core of the satellite. Two of the Spokes provided manual access by way of Gravity Locks. An elevator ran the diameter of the rings through the other two Spokes. The Outer Ring The laboratories in the outer ring were used for more dangerous experiments. This is probably where Green Arrow constructed his Atomic Warhead Arrow.
There were also apartments in the ring for a large influx of temporary guests that the JLA might have, such as times when the Justice Society of America or the Teen Titans visited the satellite.
First appearance: Justice League of America Annual #2
Shortly after Aquaman disbanded the original JLA and refounded the organization in Detroit, the League operated from the confines of a non-secret fortress located right in the inner city. The fortress, known as the Bunker, was constructed by Hank Heywood I (the grandfather of Justice Leaguer Steel) for no discernible purpose, and loaned to the JLA in return for its acceptance of Steel into the membership. Shortly after the Crisis On Infinite Earths, the Heywoods had a bit of a falling out and the Justice League was forced to vacate the Bunker. The Bunker was a four level complex constructed of reinforced steel and concrete. Only three entrances provided access: a large main entrance, a smaller back entrance, and an aquatic vehicle entrance. Each entrance was wired into the fortress Security System, which constantly scoured the area for intruders. As its name may lead you to expect, the Bunkers' interiors were drab and metallic.
The ground floor featured a large entry foyer, a conference room, a series of offices (one for Dale Gunn, and three others that were placed at the disposal of the JLA), a lounge, and the Bunker's assortment of scientific laboratories. Four separate labs made up this level of the complex, each of which was dedicated to a separate function (electronics, computer, chemistry, and biosciences).
The Upper Level features a series of barracks and storage rooms which were converted into living quarters by the JLA. Each of the Leaguers had his own suite here and the League chairman maintained a private office on this level. Each of the living suites featured the usual comfortable living arrangements.
The basement housed the complex's vast gymnasium and recreational facilities. The gym featured a 1/8 mile running track, a swimming pool, racquetball and squash courts, and aerobic exercise facilities, in addition to the traditional weight training equipment. The recreation area's weight room boasted super sophisticated magnetic equipment that could challenge the trainee with any weight ranging from a few ounces up to about 15,000 tons.
The subbasement is the Bunker's vehicle garage and storage area. Storage space for five vehicles could be found here, in addition to all of the fortress' heavy machinery (furnaces, air circulation equipment, etc.). This level also featured the access to the aquatic entrance, which led via a tunnel to an underwater hatchway beneath Lake St. Clair.
First appearance: Justice League International #8
The new Justice League International has a rather unique set of headquarters. The League maintains embassies in nearly every single UN Member Nation, freely floating between them at will. Below are described the American and Saudi Arabian embassies. Others are similar. All of the embassies were turned over to the Justice League by the UN Member Nations almost immediately after the League went international. (Justice League Int'l #7)
The American Embassy
The American Embassy is a two story brown- stone located in New York City, just a short distance from the United Nations. The entire embassy is protected by a 13 AP Security System. Anything that trips this system triggers an alarm all over the complex and is attacked by non-lethal 9 AP Energy Blasts.
The Ground Floor
The ground floor features the main and back entrances, the entry foyer, the kitchen, and all the other things listed on the map. There really isn't much to say about any of them. It's an embassy, with good furniture and fixtures.
Important areas on the second floor include the main office, where the League conducts its less secretive meetings and deliberations, and the conference room, where the Leaguers hold their formal briefings. The second floor also features quarters for most of the League's active members. In addition, the second floor houses the office of the League's American embassy liaison and bureau chief, both of whom happen to be Maxwell Lord at this point.
The only unusual feature found in the Basement is the Teleportation Chamber. Each and every League embassy features one of these. The computer found in the main computer room is identical to the old computer found in the Secret Sanctuary. Terminals provide computer access all over the embassy.
Most of this level is dedicated to heavy machinery and storage. Note that the embassy has its own generators to power the teleporter and the computer systems, but must rely upon local power for everything else. The Security wing on this floor and the floor above it each feature viewscreens that can access cameras in every room in the structure, even the private residences, as does the communications room on the second floor. The building's general security system can only be shut down from one of these two areas.
Most of the League's embassies are very similar to the American embassy. There were many JLI embassies scattered across the globe, including Japan, Paris, Brazil, Russia, Saudi Arabia, London and Australia.
First appearance: Justice League America #0
The Refuge could initiate self-repairs and contained a multitude of habitats for its various alien inhabitants (including one for his Earth specimen: Ice). The Overmaster had begun building a great city of over 100 buildings and parks.
Blue Beetle discovers the control room of the Overmaster's ship and detonates the ship (and Overmaster) ahead of the armageddon device. JLE #66
A new League reforms under Wonder Woman and claims the Overmaster's former escape pod as an orbiting headquarters (later referred to as the Refuge). Other members include Flash, Crimson Fox & Metamorpho. JLA #0
Lord Havoc attempts to overtake the Refuge. He escapes in the end. JLA #100
Lord Havok breaks from the Kilg%re, takes leadership of the Arcana, and initiates a "full purge" of the Refuge. Metamorpho leaves to be with his son. JLA #111
Mr. Miracle and Barda return to Earth and soon after, they take up temporary residence aboard the Justice League Refuge. Mr. Miracle v.3 #1-2, 5
The JLA Refuge is launched into space and captured by Flicker. JLA #112
The Yazz and other aliens subdue Flicker and decide to make his ship their home. The JLA returns with the Refuge to Earth; they do not disband, but remain a loose-knit group, using Captain Atom's Mt. Thunder headquarters. JLA #113
Metamorpho is rendered "inert" in saving Icemaiden, Nuklon & Obsidian when the Refuge "dies" and crashes to Earth. JLA2 #1
"Originally it was going to be a base in Antarctica, but apparently the Superman creators were bringing back the Fortress of Solitude, which is also in Antarctica," said editor Ruben Diaz (Wizard JLA Special 1997)
The Meeting Room, in the uppermost level of the Watchtowever, the JLA meeting room is perhaps the most important area of the headquarters, where arth's greatest heroes hold counsel around a round table.
JLA Transporters: Using technology dkeveloped by S.T.A.R. Labs, the JLA travel to and from the Watchtower by way of transport tubes using "ambient matter," which exists in two places simultaneously and can be folded through space. The JLA transporters link streams of ambient matter to Earth-=bound transport tubes maintained at various government facilities )(since use of teleportation is restricted). When a JLA member steps into the transport, he/she is literablly "folded" to the location of the opposite tube through a revolving doore
Built JLA #4; destroyed JLA #38; rebuilt JLA #51; destroyed JLA #?
The JLA moves into its new Watchtower on the moon. JLA2 #4
Disguised as Retro, Prometheus invades the Watchtower. JLA2 #16
Triumph kidnaps Gypsy and Ray and invades the Watchtower. JLA2 #29
The Injustice Gang invades the Watchtower. JLA2 #36
A bomb destroys much of the Watchtower, along with Zauriel's body. The extent of damage to the Watchtower is uncertain. Triumph's body was inside. JLA2 #38
While upgrading the Watchtower's interstellar communications system, Steel and Aquaman defeat the Oblivion Meme. JLA Showcase 80-Page Giant #1
Talia breaks into the Watchtower and steals Batman's secret protocols for defeating the JLA. She delivers them to her father, Ra's Al Ghul. JLA Secret Files #3
+ Watchtower II
The Watchtower is remodeled into a new design. JLA2 #51